Giant Douche vs Turd Sandwich, the epitome of "both sides are the same." John Kerry would not have invaded Iraq on false pretenses. He wouldn't have perma-fucked the budget with his massive tax cuts for the rich. The GWB administration was a disaster and these guys pretended they were equivalent.
ManBearPig lambasted the very idea of climate change as laughable, and anyone who cared about it was a pussy liberal loser. They have recently walked this back, but the damage is done.
Overall they contributed to the perception that sincerity and earnestness are lame and the only way to appear cool and enlightened is to be a cynic.
John Kerry seemed like a nice guy and I found (and continue to find) the republican attacks on his (and other) military service to be very very distasteful.
Senator Kerry voted for the iraq war.
Al Gore was the guy to get elected and not invade Iraq. Kerry was the following election. The south park episode about that election was https://en.wikipedia.org/wiki/Trapper_Keeper_(South_Park) but it came out after and was boring.
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Your example is an episode where they lampoon both candidates.
> In the 2004 presidential election, both the Democratic and Republican nominees were members of Skull and Bones. When asked what it meant that both he and George W. Bush were Bonesmen, former presidential candidate John Kerry said, "Not much, because it's a secret."[46][47]
These are each much smaller nodes. It's not like launching a whole terrestrial DC as one satellite. In any case, it's just a matter of financial viability. It's not a physics issue.
You know what can push "not financially viable" into something that exists? Many billions of dollars of investment.
This is one of my favorite eras / subjects in tech history.
I was just recently reading about the history of the Ultima series and you’re describing Richard Garriott. As games were pressured to be bigger and prettier and use 3D graphics, suddenly the lack of managerial experience (partly) caused the later games to spin out of control and they were forced to release a series of bad titles that brought the whole franchise down.
It’s busy really interesting how fast that industry changed, and the massive scale involved compared to just 10-15 years prior, depending on where you measure from.
> As games were pressured to be bigger and prettier and use 3D graphics, suddenly the lack of managerial experience (partly) caused the later games to spin out of control
This generalizes to the industry, not just Origin.
Corporate game dev uniquely seems to attract incompetent middle and upper management with extreme egos.
I guess because the people who scramble to the top of the pile in an industry with an endless incoming supply of naive new workers tend to be those who spend most of their time networking and sharpening their knives.
If you find this stuff interesting, you can read about the failure of the first game I worked on here [1].
I replied in the comments [2]
It says 1997, but dev started in ‘95, I joined in ‘96.
I was pretty gutted at the time, I was just 21 years old and had the big dreams of working in games. It soon becomes clear that very few titles succeed. Luckily I had a few wins on the way, but the lack of professionalism really did get tiring.
Very interesting, thanks for the read. Your comment touches on what I’m talking about- specifically the massive new challenges introduced by rapidly increasing graphical abilities of computers and the demand from consumers to see that in all new titles.
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