Hacker Newsnew | past | comments | ask | show | jobs | submit | tinymint's commentslogin

Not 100% effective - device could still be stolen and parted out


If only Apple would sell spares through official channels, it would reduce the incentive to steal iPhones even further.


Noticed a lot of inaccuracies in the article.

> It also requires light sources to have actual sizes, a bit of a departure from traditional point light sources that have a position but are treated like an infinitely small point in space

You don't wait for the ray to bounce into a light. Lights are typically sampled directly at each bounce point in a path tracer. If you waited for the beam to hit a light it would take a crazy amount of time (100k+ samples for complex scenes) to converge.

> how far you can trace them before giving up

You can use Russian roulette techniques to get unbiased sampling of arbitrary length paths.

> The crux of the problem is that with a path tracer you are locked into an all or nothing approach...

There's many more subtleties into getting convergence than simply 'tweaking quality settings', eg. volumetrics, types of lighting, types of material, denoising etc. Also it's MUCH more difficult to get a realistic result with simple raytracing than the author says.

> is it the future of high quality offline rendering?

Pathtracing has been used for almost all offline VFX rendering for a very long time now (although there's some new interesting developments in using rasterization for production now)


> although there's some new interesting developments in using rasterization for production now

Interesting, do you have any links for further reading?

I'm biased, of course, being in the real-time space, but as time has passed I've really come to appreciate the simplicity and practicality of rasterization…


> You can use Russian roulette techniques

Did you mean Monte Carlo?



Russian roulette often refers to when a Ray has a random chance of terminating (being absorbed)


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: